Player controls:

Movement: WASD (W to jump)
Attack: Left arrow key
Warp time: R (press once to activate, press again to return to forward time)

Note: if you see the spinning cube, it means it's probably working - it apparently takes a lot longer to load on itch than on my local machine, but should still be ready in less than 10 seconds.
Note 2: apparently Firefox's WebGL implementation does not support debug lines, and since this is currently using those for the test levels, they won't be visible! For now I can just say use Chrome if available, otherwise the "sandbox" level (2) is the only somewhat playable one.

Time Travail is a game game where you solve platforming puzzles by creating aberrations in time! Press the R key to warp time backwards, and continue from a point in your past. Be careful though, your past self(ves) will still have done whatever they did, and any attacks they threw out might hit your current self and knock you over! Ouch! Or maybe that could be useful...

This game was made for the Acerola game jam 0 in a custom "engine"/framework written in C for WebAssembly started about two weeks before the two week game jam, so there's a lot missing as of yet (like audio... and levels...). I'd hoped to make 3d models for the levels (only one that has it is the test level in slot 2), but ran out of time, and hit an issue with loading, so the levels are mostly currently lovingly rendered in debug-line blueprints. Hopefully that will improve over time, as I plan to continue working on this project at least for a while :)

Git repo: https://github.com/McCurtjs/timetravail/

Other commands:
Restart level:
P
Level select: 0, 1, 2
Level editor: Minus key
Test editor level: Equals key

Editor controls:
Place platform: left click, drag, and release
Undo platform: R (removes the last-placed platform)
Move camera: right-click and drag
Player start: middle click
Place "wall": hold D on mouse release ("walls" can't be landed on/locked to by the physics).
Place "droppable": hold S while placing ("droppable" platforms can be fallen through by holding "S" in the game (like the Battlfield platforms in Smash)).
Place "bounce": hold W while placing (it's bouncy).

Textures from OpenGameArt.org

Comments

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That's really cool! I can't say I progressed very far, but it feels like I'll be able to with more time. Tt's very captivating, so I'll probably do that. Great job!!