Game engine test demo:

Controls:

Demo scene switching (from any scene, can also reload):
[1] - switch to default/"editor" style scene
[2] - switch to top-down RPG test
[3] - switch to flight mode test

1 - "editor" mode:
[Left-click] - orbit camera around target
[W/S] - zoom in or out
[A/D] - pan left or right
[E] - orbit bright light around scene
[R] - set location of light to camera position
[Right-click] - create a box at the target location

2 - Top-down RPG:
[Right-click] - move
[Left-click] - shoot

3 - Flight demo:
[Mouse left/right] - roll left/right
[Mouse down/up] - pitch up/down (inverted controls)
[Up/Down] - increase/decrease cube grid extents by 1
[PgUp/PgDn] - increase/decrease cube grid extents by 10

All modes:
[G] - toggle grid visibility
[M] - toggle deferred G-buffer visualizer

Updated 5 days ago
StatusPrototype
CategoryOther
PlatformsHTML5
AuthorMcCurtis

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